Congress Proposes New Rules Requiring Online Games to Block Stranger Chat for Minors by Default
The Safer GAMING Act is currently in the House Committee on Energy and Commerce. The bill has not seen any official action since December 2025, which means it has been stalled for about six months. The full committee must now decide whether to review the bill before it can move any further.
No action since December 2025
Scores run from -100 (strongly harmful) to +100 (strongly beneficial) for each group, combining impact, certainty, scope, and duration ratings of 1-5. How impact scoring works
Small and independent game developers who make online multiplayer games would need to build parental control systems that are enabled by default for minors. This creates new compliance costs — designing, implementing, and maintaining these safeguards — which could be a significant burden for smaller studios compared to large companies like Microsoft or Sony that already have some parental controls in place.
Forwarded by Subcommittee to Full Committee in the Nature of a Substitute (Amended) by Voice Vote.
Subcommittee Consideration and Mark-up Session Held
Referred to the Subcommittee on Commerce, Manufacturing, and Trade.
Sent to a congressional committee for expert review. The committee decides whether this bill moves forward.
Referred to the House Committee on Energy and Commerce.
Introduced in House
The bill was officially filed and given a number. It now enters the legislative queue.

U.S. Rep. Tom Kean Jr. announced the Safer GAMING Act, which requires online video game providers to include safety tools for parents to protect children from harmful interactions. The bill mandates that creators offer tools to disable communication between minors and other users.
The House Energy and Commerce Subcommittee advanced 18 bills, including the Safer GAMING Act. The bill requires that users under 16 cannot participate in chats unless they receive parental approval, aiming to disrupt the cycle of predators using shared interests in games to build trust.
Legislators are moving quickly to create a protective shield for younger users in 2026. The surge in proposals, including mandates for age verification and design changes for gaming and social media, is driven by concerns over mental health and sexual exploitation.
No votes or related bills recorded for this bill yet.
Document Type
Congressional Bill
Official Title
Safer GAMING Act
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